CS2 11/9 Update: New wave of fixes for Sub-tick and audio issues
Valve continues to actively update Counter-Strike 2, bringing the 18th patch in a month and a half since the release of the new title. This time around, the developer addressed some more issues regarding the new sub-tick system, as well as a lot of audio problems, while also changing other important aspects of the game.
This update has received a lot of praise from the community, namely from professional players, who are happy with the changes made to the sub-tick input. Here's a breakdown of the more noteworthy changes to the game.
Gameplay
-
The visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
-
Random numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14
-
Fixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height
Matchmaking
-
Parties of four are now able to queue for Premier mode
-
Added vote-kick immunity for solo players who get matched on the same team with a party of four players
-
Adjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode
Audio
-
Reduced the maximum audible distance of grenade bounce sounds
-
Addressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage
-
Changed jump land sounds to have the same maximum audible distance as footstep sounds
Maps
Mirage
-
Fixed clipping on bench in palace
-
Lowered the height of box on A site to match CS:GO
Effects
-
Improved performance of blood effects at close range
-
Improved bomb light visibility from back of bomb
Misc
-
Adjusted wear values of some stickers to better match CS:GO
Valve has been consistently listening to the community and have been updating the game accordingly. While it's still a long process, CS2 feels more and more like a polished game.