Latest CS2 update brings improved hit reg, removes defuse kit "extension cords"

One of the more insane bugs in recent history have been fixed.

Last night Valve shipped their latest update for Counter-Strike 2, seeing a number of Quality of Life changes and bug fixes added to the game. Of these, the most notable changes are adjustments to hit registration and hitbox animations while Valve has also fixed the short-lived defuse kit "extension cord" bug that allowed players to defuse bombs from a vertical distance far greater than intended.

The update has also seen changes come to the Armory Pass, various changes to maps, and more detailed matchmaking stats that should help players gauge their chances of finding a match during low activity periods like late at night.

Overall, the most notable changes are:

GAMEPLAY

  • Various adjustments to bullet hit feedback.

  • Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen.

  • Jumping in place on a sloped surface will no longer result in players sliding a short distance.

  • Fixed a bug where C4 could be defused from any height.

ANIMATION

  • Fixes for IK logic to improve third-person feet posing, especially on slopes.

  • Fixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation.

  • Reduced animation-related network bandwidth usage.

MATCHMAKING

  • Added more detailed matchmaking stats for players who try to find a match at off-peak times of day.

MISC

  • Activating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP.

MAPS

Ancient

  • Reworked collision on the staircase to A-main for better player movement.

  • Removed a tree that was creating a distracting shadow at A site.

  • Adjusted collision to better match visible geometry so that players can hug the walls more closely.

  • Fixed a few lighting bugs.

  • Reduced shadows to increase perf in some areas.

  • Fixed some spots in house where you could get stuck.

  • Fixed collision gap at the bottom of B ramp.

  • Fixed some disappearing mesh.

Anubis

  • Fixed a gap in geometry.

The full patch notes may be read here.

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