CS2 8/19 Update: Null Binds, Snap Tap, and Jump Binds banned in latest update

A controversial recent addition to the game has been struck down by Valve.

In a surprise update pushed by Valve today, Counter-Strike 2's developer have banned all forms of "movement/shooting input automation", whether they be hardware-assisted or done via scripting.

In layman's terms, this means that null binds and jump binds preformed via scripting in-game as well Snap Tap/Simultaneous Opposing Cardinal Directions (more commonly known as SOCD) provided by keyboards including those made by Razer and Wooting are now effectively illegal, with Valve kicking players from servers where "input automation" has been detected.

The change to Valve's stance on movement binds and hardware-assisted movement comes after lively community discussion on how allowing the peripherals has changed the game's skill ceiling, skill floor, and how certain peripherals may give players an unfair advantage over those who don't use Wooting and Razer's hardware offerings. One of the main proponents of banning Snap Tap/SOCD was FaZe player, Robin "ropz" Kool, who believed the feature removes human error from the game.

Following Valve's announcement, reaction has been mixed with many applauding the removal of null binds while lamenting the removal of jump binds, which have been standard in CS:GO and CS2 for many years.

See the relevant patch notes below:

Input

  • Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match

  • Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar `cl_allow_multi_input_binds 1`

  • The jump-throw confirmation grunt sound can now be heard by other players nearby

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#1(With 0 replies)
August 19, 2024 07:18PM
ThugsBunny268
Snappy tappy good, jump binds bad, null binds good jump feels like a quick time event cod cut seen want there literally a fighting that changed a ult move from a combo too a one button move it basically changed nothing this is what jumpthow change did its not harder just just more annoying and ig one more point of failure but not really since its not a skill in anyway
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