Valve fix flying ragdoll bug in latest CS2 update
Valve have pushed a CS2 update on January 9th that most notably fixed the flying ragdoll bug.
This bug that made models fly after being killed had been going on since January 7th and didn't go unnoticed by either players or the developers. Valve even joked on X that "Counter-Strike is unmatched" after they noticed the bug.
The patch notes state that the devs "fixed a case where ragdolls could get created with extreme initial velocities."
Although it would have been hilarious to see this happening at the upcoming BLAST Bounty Season 1, Valve managed to fix the ragdoll flying bug before we saw it in tier-one matches.
On top of that, Valve also pushed some minor changes to Train ahead of the map's debut in the competitive scene at BLAST Bounty.
Here are the full patch notes for CS2 on January 9th:
Maps
The following changes have been made to Train:
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Fixed various minor visual bugs and gaps in world.
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Added dirt and wetness onto crates and tarps where appropriate.
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Widened opening on A site between Hell and Tunnels.
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Opened container door on back of the train near Ivy/Tunnels.
Misc
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Fixed a case where ragdolls could get created with extreme initial velocities.
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Added markup for individual matches in Steam Game Recording timeline.
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Fixed a regression where deploying weapons weren't allowing immediate inspecting.
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Fixed fingers crossing into butterfly knife geometry during inspect animation.
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Fixed weekly care package preview of weapon cases not having a close button.
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When moving away from annotation nodes, required grenade is no longer removed.