CS2 "The Armory" Update: Most Important Changes
Today Valve have released a massive update that has introduced a ton of additions to the plethora of cosmetic options already offered in game, adding "The Armory", gun charms, and tons of new skins. Additionally, while a bit of a side note, Valve have also added some animation and networking changes that should help improve the playing experience.
With the update being fairly massive in scope, Dust2.us has compiled a list of some of the more significant changes that this update brings.
The Armory
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The Armory is now available in the store
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Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle
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Purchase and activate an Armory Pass to start earning Armory Credits
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Make progress toward credits whenever you earn XP with an active Armory Pass
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Redeem credits for items in the Armory
Charms
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Introducing Charms: dynamic items you can apply to your favorite weapons. Currently available exclusively in the Armory
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Drag and drop Charms to precisely place them on the weapon of your choice. A weapon can have one charm attached at a time
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Use a Charm Detachment to detach the Charm from a weapon. The Charm will return to your inventory and can be reused
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Redeeming a Charm from the Armory grants three complimentary Charm Detachments. Additional Charm Detachments are available for purchase
Inventory & Items
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All items acquired from the in-game store (including the Armory), Trade Offers, and Steam Community Market are now subject to a 7 day re-trade and re-market restriction
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Added sticker scrape level selector when applying new stickers to weapons
Animation
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Improved character posing when on large slopes
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Made feet pin and unpin differently for all use cases to help remove aggressively leaned characters (AKA the MJ lean)
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Re-authored run, walk, and crouch content to fix wide/scissor leg posing when traversing
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Removed popping when crouching or uncrouching while jumped and reduced leaning on jump animations
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Fix for many cases where character's posing would subtly pop when traversing with slow moving weapon
Audio
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Fixed a bug where UI sounds wouldn't position correctly when in-game
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Fixed an issue where step sounds would play for the local player but fail to broadcast to other players and vice-versa
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Fixed an issue where ragdoll water splash sounds would erroneously play on alive players
Maps
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Added Italy to competitive matchmaking
The full patch notes can be found Here.