Valve quickly patches accidental boost bug brought in by latest update

Okay, but how.

Valve released a new CS2 update last night that focused on fixing a number of minor issues related to gameplay and even some cosmetics of the user interface.

Player names are now visible on the mini scoreboard, the post-death damage indicators are more pronounced and sharper-colored, and an effort was made to solve some of the player boosting issues.

Somehow, in that fix, Valve created an additional boosting issue which allowed players to essentially float in the air and created a three-man boost with only two players.

However, just a few hours later there was another update to fix that issue and the boosting issue was finally solved.

You can see the full changelog below:

GAMEPLAY

  • In Casual game mode players will earn an additional XP score point for every round in which they dealt damage to enemies.

  • Added a server setting "sv_vote_to_changelevel_rndmin" to control rounds/time during which voting for a level change is allowed.

  • Official game servers in Casual game mode now allow voting for a level change only at the end of the match or during the first round of the match.

  • Official game servers in Deathmatch and Arms Race game modes now allow voting for a level change only at the end of the match or during the first minute of the match.

  • Restricted upward movement of a player when a teammate is boosted on their head.

  • Dead players are no longer allowed to pick up ground weapons.

  • Buy menu will automatically close if the switch team menu opens.

  • Rescuing a hostage now increments objectives counter in match stats.

UI

  • Improved legibility of damage given and taken in post-round damage report.

  • Made spec target highlighting more pronounced.

  • Player names are now visible on mini scoreboard whenever the mini scoreboard is expanded.

Maps

Mills

  • Updated to the latest version from the Community Workshop (Update Notes)

Assembly

  • Updated to the latest version from the Community Workshop (Update Notes)

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